Valorant Patch 13.09 Hush: Best Guide to the New Telekinetic Duelist

valorant patch 13.09 hush

VALORANT Patch 13.09 went live on October 27, 2026, and it is the kind of update that changes how ranked games feel even though it does not touch the map pool. The headline of valorant patch 13.09 hush is Hush, a brand-new Duelist who bends her own utility through the air with telekinesis. Around her, Riot Games has trimmed Clove’s speed, made the Warden rifle easier to control, and given two buff effects proper names so you can read them at a glance. This guide covers valorant patch 13.09 hush from top to bottom, using Riot’s own patch notes as the source, so you know exactly what changed before you queue your next match.

For the official wording, read the official VALORANT Patch Notes 13.09 next to this guide. You can also browse more of our coverage on the GameCresta homepage when you want the next patch breakdown.

Table of Contents

SUMMARY: This section lists every part of this valorant patch 13.09 hush guide, so you can jump straight to Hush’s kit, the balance changes, or the ranked tweaks.

  • Valorant patch 13.09 hush at a glance
  • Meet Hush, the new telekinetic Duelist
  • Every Hush ability, explained in plain language
  • How Hush changes a round, step by step
  • First-week tips for playing Hush
  • Clove nerfs in valorant patch 13.09 hush
  • Warden buffs in valorant patch 13.09 hush
  • Haste and Snapshot: the two new buff terms
  • Competitive and quality-of-life changes
  • Bug fixes worth knowing about
  • Should you learn Hush right now?
  • Frequently Asked Questions

Valorant Patch 13.09 Hush at a Glance

SUMMARY: This section sums up the whole valorant patch 13.09 hush update in one table, including the release date, the new Agent, and every balance change.

Riot published valorant patch 13.09 hush on October 27, 2026, with some regions picking it up on October 28 local time. It is the second patch of Season 2026 Act 6, and it arrives right after VALORANT Champions 2026. There are no map-pool changes and no Sentinel or Initiator changes in this patch. What you get instead is one new Agent, two balance adjustments, clearer ability wording across the roster, and a handful of competitive and bug-fix updates.

AreaWhat changed in valorant patch 13.09 hush
New AgentHush, a telekinetic Duelist from Guangdong province
ClovePick-me-up speed bonus cut from 15% to 10%; Not Dead Yet kill rewards fixed
Warden rifleSmoother pitch recoil on the first few bullets; 2nd-bullet error 0.25 to 0.20; 3rd-bullet error 0.60 to 0.50
New termsHaste (movement speed buff) and Snapshot (still-image silhouette reveal)
TooltipsAbility descriptions rewritten; passives shown more clearly
CompetitiveAct Best Match counts more toward Map Rating; First Blood Accolade harder to earn
OtherJett’s passive removed from the Buy Menu; Korea-only in-game Radianite Points purchase

The shape of valorant patch 13.09 hush is easy to describe: it is a new-Agent patch with a balance clean-up attached. Hush is the reason most players will open the patch notes, but the Clove and Warden changes will quietly affect far more rounds, because Clove and the Warden were already in your games. Keep both in mind as you read on.

Meet Hush, the New Telekinetic Duelist

SUMMARY: This section introduces Hush, where she comes from, and why her telekinetic kit plays differently from every other Duelist in VALORANT.

Hush is the ninth Duelist in the VALORANT roster, and Riot revealed her during VALORANT Champions on October 18, 2026, before releasing her in valorant patch 13.09 hush. She hails from Guangdong province in China, and Riot describes her as an Agent who uses her telekinesis to close the most classified cases, fighting with precision and finesse. In gameplay terms, that means she redirects her combat utility in midair to disrupt and displace the enemy team, then suspends them helplessly for the killing blow.

That last sentence is the whole design idea. Most VALORANT utility goes where you throw it and stays on that path. Hush’s utility does not. Two of her abilities can be steered toward your crosshair after they leave her hand, which lets her bend a flash around a corner or drag a group of defenders out of position. No other Duelist asks you to aim twice, once when you throw and once when you redirect, and that second aim is what makes Hush feel new.

Hush also arrives at an awkward moment for ranked measurement. She is the first new Agent since Performance Score launched, and Riot warns that scores on Hush may be a little bumpy in the first few days while the system learns what good utility use looks like for her. That is a tuning warning, not a balance verdict, so do not read a strange early Performance Score as proof that Hush is weak or broken.

Every Hush Ability, Explained in Plain Language

SUMMARY: This section breaks down all five of Hush’s abilities in valorant patch 13.09 hush, using Riot’s official descriptions and explaining what each one does in a real round.

Hush has five abilities: one passive, two basic abilities, one signature ability, and one ultimate. The table gives the short version, and the paragraphs below it explain how each ability actually works.

AbilityTypeWhat it does in valorant patch 13.09 hush
TelekinesisPassivePick up weapons, the Spike on attack, and interact with switches from increased range
DisplacementBasicThrowable that can be redirected toward your crosshair; pulls all players to the centre and concusses them if they collide with a surface or another player; resets every two kills
FlashbulbBasicThrowable flash that can be redirected toward your crosshair; flashes all players looking at it
FlowSignatureCreate an anchor instantly, then propel toward it after a delay; levitate briefly in place first if airborne
SuspensionUltimateSteerable projectile; reactivate or press fire to detonate it, levitating all players it catches

Telekinesis (Passive). Telekinesis is the quiet workhorse of the kit. Hush can pick up weapons, collect the Spike when she is on the attacking side, and interact with switches from an increased range. In practice, that means you can grab a dropped rifle or the Spike without stepping into the open, and you can hit a switch without standing on top of it. In a post-plant round, that extra reach can save your life.

Displacement (Basic). Displacement is the ability that defines valorant patch 13.09 hush. Equip it, fire to throw it, or use alt fire to prepare it instead, then reactivate it to direct it toward your crosshair. It explodes on any surface or after a delay, pulling all players toward the centre and concussing them if they collide with a surface or another player. It resets every two kills, so a Hush who is already fragging gets to use it again and again. The best targets are stacked defenders in tight corners, where the pull drags them into the open.

Flashbulb (Basic). Flashbulb uses the same throw-and-steer controls as Displacement, but it flashes instead of pulling. Equip it, throw it or prepare it, then reactivate to steer it toward your crosshair. It explodes on a surface or after a delay, flashing all players looking at it. Because you can bend it around cover, a Flashbulb can catch defenders who would easily dodge a straight-line flash. One caution: Riot’s wording says these abilities affect “all players” without spelling out teammates, so call your utility to your team until you have tested it yourself.

Flow (Signature). Flow is Hush’s movement tool, and it works differently from an instant dash. You instantly create an anchor, and after a delay you propel toward it. If you are airborne when you use it, you briefly levitate in place first. The natural uses are dropping an anchor before a peek so you have a planned way back, or dropping one before a site entry so you can reposition after your first duel. The delay is the catch: a smart enemy can hold your anchor and punish the landing, so vary your anchor spots.

Suspension (Ultimate). Suspension is the ultimate that turns a stacked site into a shooting gallery. You instantly prepare it, fire to send it forward while steering with your crosshair, then reactivate or press fire again to detonate it, levitating all players it catches. A levitated enemy cannot fight back properly, so your team can punish them while they hang in the air. Save it for grouped enemies, a retake, or a post-plant where defenders are bunched together, not for a single isolated duel.

valorant patch 13.09 hush abilities

How Hush Changes a Round, Step by Step

SUMMARY: This section walks through a typical site entry with Hush in valorant patch 13.09 hush, showing how her abilities combine instead of working alone.

Picture an attack round on a site where two defenders are holding a tight corner. A normal Duelist flashes down the corridor and hopes the defenders turn away. Hush has more options. She can throw Displacement toward the corner, reactivate it toward her crosshair as it travels, and drag the defenders into the open while concussing them against the wall. She can bend a Flashbulb over a box so it detonates where the defenders are actually looking. Then she can drop a Flow anchor before swinging, so she has a way back if the duel goes wrong.

The key point is that Hush’s abilities are designed to be layered. Displacement creates the opening, Flashbulb removes vision, Flow controls your own position, and Suspension punishes a grouped retake. None of them is a simple point-and-click tool. Each one asks for a second input, and the players who build that habit fastest will get the most out of valorant patch 13.09 hush in its first week.

There is a flip side, and it matters for everyone, not just Hush players. If you are defending against Hush, a corner that used to be safe is no longer safe, because her utility can bend toward you. Play a little further back, spread out instead of stacking, and listen for the second input: a Hush who has thrown but not yet redirected has not finished her play.

First-Week Tips for Playing Hush

SUMMARY: This section gives you a practical practice plan for your first games as Hush in valorant patch 13.09 hush, including what to drill and which mistakes to avoid.

Your first goal as Hush should be control, not highlight plays. Spend time in the Range before ranked, and drill these habits:

  • Throw Displacement at corners where defenders stack, then reactivate it toward your crosshair straight away, so the pull drags enemies into the open.
  • Bend Flashbulb around cover rather than throwing it straight down a corridor, because a straight flash is easy to dodge and a bent flash is not.
  • Drop a Flow anchor before every aggressive peek, so you always have a planned route back after the duel.
  • Save Suspension for grouped enemies, and tell your team when it is ready so they can swing with you.
  • Use Telekinesis to grab the Spike or a dropped rifle from range, especially in post-plant rounds where walking into the open gets you killed.
  • Call every Displacement and Flashbulb to your team, because Riot’s notes say these abilities affect “all players” and you do not want to flash or pull a teammate by surprise.

The two classic beginner mistakes are easy to name. The first is throwing utility and forgetting the second input: a Displacement you never redirect is just a weaker grenade, and a Flashbulb you never steer is just a normal flash with extra steps. The second is overusing Flow. It feels safe because it moves you back to an anchor, but the delay lets enemies set up on your landing spot. Use Flow to reposition after a duel, not to escape every bad fight.

One more thing to check before you commit: how to unlock Hush. Riot’s patch notes for valorant patch 13.09 hush simply say that Hush is now in the game, and they do not publish a separate unlock date or XP target in the notes themselves. Check the Agents tab in your own client for the real meter on your account, and trust that over any number quoted in a third-party guide.

Clove Nerfs in Valorant Patch 13.09 Hush

SUMMARY: This section explains the two Clove changes in valorant patch 13.09 hush, why Riot made them, and what they mean for Clove players and their opponents.

Clove is the only Agent who takes a direct nerf in valorant patch 13.09 hush, and Riot explains the reason plainly. While auditing buffs, Riot found that Clove had a higher movement speed bonus than similar movement speed abilities, and different kill rewards after casting Not Dead Yet. The patch standardises both, bringing Clove back in line with the rest of the roster rather than reworking the Agent.

  • Pick-me-up: Bonus movement speed decreased from 15% to 10%.
  • Not Dead Yet: Killing Clove after they cast Not Dead Yet will now grant an ultimate point and a signature refresh point to the player who killed them.

The Pick-me-up change is the one you will feel most. Clove still gets faster after a kill, but 10% is noticeably less than 15% when you are trying to chain kills, reposition, or escape after a duel. You can still use Pick-me-up to take space, but do not expect the same free speed that let Clove players run down fights in earlier patches. Play a little tighter after a kill, and do not assume the extra speed will carry you out of a bad position.

The Not Dead Yet change matters for kill economy. Before valorant patch 13.09 hush, killing Clove after their ultimate gave inconsistent rewards. Now the killer gets an ultimate point and a signature refresh point, which means there is a real reward for finishing Clove off instead of letting them revive and reset the fight. If you play against Clove, it is now worth hunting the revive. If you play as Clove, be more careful about when you cast Not Dead Yet, because dying during it now feeds your killer.

Warden Buffs in Valorant Patch 13.09 Hush

SUMMARY: This section explains the Warden buffs in valorant patch 13.09 hush, with the exact numbers, and whether the rifle is worth buying now.

The Warden costs 2,900 credits, and Riot says it launched to mixed reception because it felt more situational than a main rifle should. In valorant patch 13.09 hush, Riot improves the Warden’s base versatility and handling so it fits that price better, by making the first few shots more controllable and comfortable to learn.

Warden statBefore valorant patch 13.09 hushAfter valorant patch 13.09 hush
Pitch recoil, first few bulletsLess smoothSmoothed out
Second-bullet error0.250.20
Third-bullet error0.600.50
Price2,900 credits2,900 credits, unchanged

Those numbers look small on paper, but they matter in the first burst, which is where most rifle duels are decided. A smoother opening recoil means your second and third bullets land closer to where you aimed, and a lower error on those bullets means controlled bursts are more predictable. The Warden is still a scoped rifle with its own feel, and it will not suddenly replace the Vandal or Phantom for every player, but it is now a fairer choice when you want range, a scope, and a cheaper rifle than the Operator.

If you want to test the Warden in valorant patch 13.09 hush, use it in controlled bursts rather than full sprays. Fire two or three shots, reset, and fire again, so you stay inside the buffed window. Use it on longer angles where the scope helps, and buy it on rounds where you have 2,900 credits and a plan for the angle you will hold. Buying the Warden and then taking close-range duels will still lose to faster rifles, because the buff improves control, not close-range fire rate.

valorant patch 13.09 hush warden

Haste and Snapshot: The Two New Buff Terms

SUMMARY: This section explains Haste and Snapshot, the two official terms added in valorant patch 13.09 hush, and why Riot rewrote ability descriptions across the roster.

Valorant patch 13.09 hush does not add a new damage type or a new mechanic. It adds two names, and those names make the game easier to read. Riot has added Haste and Snapshot as official buff terms, and every ability description has been updated for improved clarity and consistency.

  • Haste refers to the increased movement speed buff you receive. It is different from a Combat Stim buff, which increases fire rate, equip speed, reload speed, and recovery speed.
  • Snapshot refers to a still image silhouette reveal, such as the reveal from Cypher’s Neural Theft or Spycam.

You will see Haste when you play as or with Brimstone, Clove, Miks, Neon, and Waylay. Clove’s Pick-me-up now shows a Haste buff, and its old timer bar has been removed because the new Haste buff adds its own timer. Waylay’s Convergent Paths has been renamed to Haste. Neon, Brimstone, and Miks show the same Haste wording, so you no longer have to guess whether a speed buff from one Agent works like a speed buff from another.

Snapshot works the same way for reveals. When Cypher’s Neural Theft or Spycam reveals an enemy as a still silhouette, the game now calls that Snapshot. That does not change how much damage you deal or how long the reveal lasts. It just means you can read the effect, understand it at a glance, and explain it to a teammate without describing the whole ability.

Riot also redesigned ability tooltips in valorant patch 13.09 hush. Tooltips now include baseline details such as the Agent, their role, and their keybinds, and they appear during relevant moments, such as when you test a new Agent in the Range. Passive descriptions have been added to more Agents across Agent Select, the Agent Hub, and ability tooltips, including passives that were not previously described in game, such as Neon’s Battery. If you are a new player, that change alone makes valorant patch 13.09 hush worth reading, because you can finally see what a passive does without searching outside the game.

Competitive and Quality-of-Life Changes

SUMMARY: This section covers the ranked and interface changes in valorant patch 13.09 hush, including Performance Score, Map Rating, and the First Blood Accolade.

Valorant patch 13.09 hush makes three competitive changes that ranked players should know, and none of them changes your rank directly. They change how your performance is measured and displayed.

First, as noted above, Hush is the first new Agent since Performance Score launched, and Riot warns that scores on Hush may be a little bumpy in the first few days while it tunes what good utility use looks like for her. Do not panic if your Performance Score looks odd in your first Hush games. It is a tuning issue, not a sign that you are playing badly, and it should settle as Riot gathers data on how Hush is actually used.

Second, your Act Best Match now has a bigger impact on your Map Rating each Act, to better highlight consistency and peaks. Riot has not published a new numerical weight for that change, so do not try to calculate your new rating from it. The practical meaning is simple: one very strong match on a map now counts more toward how that map rates you, which rewards peak performances as well as steady ones.

Third, the First Blood Accolade was showing up a little too often, so Riot has updated the threshold to make it harder to earn. Your previously earned accolades remain unchanged, so nothing you already earned is taken away. You will simply need to be more consistent at getting first bloods to earn new ones.

The end-of-game pages also get more Performance Score information in valorant patch 13.09 hush, including a new “learn more” screen, and PC players get hover text for trades on the scoreboard. Jett’s passive has been removed from the Buy Menu to be consistent with other passives that cannot be purchased, which is a UI cleanup rather than a balance change. In Korea only, players can now buy Radianite Points in game, which does not affect players elsewhere.

Bug Fixes Worth Knowing About

SUMMARY: This section lists the bug fixes in valorant patch 13.09 hush that can actually change a round, rather than every line of the patch notes.

The full notes include a long bug-fix list, but a few fixes are worth calling out because they remove information leaks or visual clutter that could cost you a round:

  • Enemies positioned below Clove could see the Ruse ability map. That is fixed.
  • A Pick-me-up timer could remain visible on the HUD after the ability was used. That is fixed.
  • Tejo’s Special Delivery could persist into the next round. That is fixed.
  • Veto and Vyse retrieval UI now reads RECALL, a wording cleanup that makes the interaction clearer.

None of these fixes changes an Agent’s power directly, but the Clove Ruse fix in particular matters: an information leak that showed enemies your ability map is exactly the kind of bug that loses rounds silently. If you ever felt Clove’s Ruse was being read too easily, valorant patch 13.09 hush may be why that feeling goes away.

Should You Learn Hush Right Now?

SUMMARY: This section gives a straight verdict on valorant patch 13.09 hush, who should learn Hush first, and who can afford to wait.

Yes, valorant patch 13.09 hush is worth learning if you play Duelist, and it is worth understanding even if you never play Hush yourself. Hush will be in your games whether you pick her or not, so you need to know what Displacement does when it flies toward you, what Flashbulb looks like when it bends around a corner, and what Suspension means when it starts steering toward your team. Learning Hush also teaches you the new Haste and Snapshot terms, which will appear in tooltips for other Agents as well.

Hush suits players who like entry, movement, and utility control. If you enjoy Jett or Neon, Flow will feel familiar as a repositioning tool, even though it works differently, because it uses an anchor and a delay rather than an instant dash. If you enjoy setting up your own fights with flashes and crowd control, Displacement and Suspension give you more control than most Duelists have. If you prefer a simple, point-and-click Duelist, Hush will feel busy at first, because every ability asks for a second input.

If you play Clove, valorant patch 13.09 hush is a patch to adjust to, not to quit over. The Pick-me-up nerf from 15% to 10% is real, but Clove still gets speed after a kill, and the Not Dead Yet change only punishes deaths during the ultimate. Play tighter, value your ultimate timing more, and you will still climb. If you play Warden, this is the best patch yet to try the rifle, because the opening burst is now the most controllable it has ever been at 2,900 credits.

The safest way to approach valorant patch 13.09 hush is to spend your first session in the Range and in unrated games, learning the redirect timing, the Flow anchor habits, and the Suspension timing. Then take Hush into ranked when you can redirect utility without thinking about it. That is how a new Agent stops being a novelty and starts being a main.

Frequently Asked Questions

SUMMARY: This section answers the six most common questions about valorant patch 13.09 hush, including when the patch went live, what Hush does, and how the Clove and Warden changes work.

When did valorant patch 13.09 hush go live?

Valorant patch 13.09 hush went live on October 27, 2026, with some regions receiving it on October 28 local time. Riot published the official patch notes on October 27, 2026, and the notes confirm that Hush is now in the game. If Hush does not appear in your client, restart the client and check for the update, because patches roll out region by region.

Who is Hush in valorant patch 13.09 hush?

Hush is a new telekinetic Duelist from Guangdong province in China. Her kit is built around redirecting utility in midair: Displacement pulls players to its centre and concusses them, Flashbulb flashes players looking at it, Flow creates an anchor and propels her toward it, and her ultimate, Suspension, levitates all players it catches. Her passive, Telekinesis, lets her pick up weapons, the Spike on attack, and interact with switches from increased range.

What changed for Clove in valorant patch 13.09 hush?

Clove’s Pick-me-up bonus movement speed dropped from 15% to 10%, and killing Clove after they cast Not Dead Yet now grants the killer an ultimate point and a signature refresh point. Riot made both changes to standardise Clove with the rest of the roster, because Clove had a higher speed bonus than similar abilities and different kill rewards after Not Dead Yet. Clove still gets faster after a kill, just less fast than before.

What changed for the Warden in valorant patch 13.09 hush?

The Warden got a handling buff at its unchanged 2,900-credit price. Pitch recoil is smoother for the first few bullets, second-bullet error dropped from 0.25 to 0.20, and third-bullet error dropped from 0.60 to 0.50. That makes controlled bursts more predictable, especially in the opening shots of a duel, but it does not turn the Warden into a close-range rifle.

What do Haste and Snapshot mean in valorant patch 13.09 hush?

Haste is the official name for a movement speed buff, and it is different from Combat Stim, which increases fire rate, equip speed, reload speed, and recovery speed. Snapshot is the official name for a still image silhouette reveal, such as Cypher’s Neural Theft or Spycam. Both terms appear in the rewritten ability tooltips in valorant patch 13.09 hush, so you can read buffs and reveals at a glance instead of guessing what each icon means.

How do I unlock Hush in valorant patch 13.09 hush?

Check the Agents tab in your client, because Riot’s patch notes for valorant patch 13.09 hush say only that Hush is now in the game and do not publish a separate unlock date or XP target in the notes themselves. Under Riot’s usual new-Agent system, a free recruitment event runs for a limited window and you can also buy a new Agent right away with VP, but the meter in your own client is the reliable source for your account. If the event has ended by the time you read this, Hush should be available through the normal Agent Store route.

For More Updates Visits : GAME CRESTA

Facebook
WhatsApp
Twitter
LinkedIn
Pinterest

Leave a Reply

Your email address will not be published. Required fields are marked *